ONLINE GAME BASED ON SERVER-AUTHORITATIVE ARCHITECTURE

Authors

DOI:

https://doi.org/10.30888/2709-2267.2023-19-01-002

Keywords:

game, online game, architecture, authoritative server, network, client, server, user, player, cheating, session, Unity, Netcode, C#.

Abstract

The purpose of developing an online game based on Server-Authoritative architecture is to improve the quality of the game process and reduce the vulnerability to the possibility of game cheating. The following were used to implement the system: Unity Eng

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Published

2023-07-30

How to Cite

Chykrii, A. (2023). ONLINE GAME BASED ON SERVER-AUTHORITATIVE ARCHITECTURE. Sworld-Us Conference Proceedings, 1(usc19-01), 11–18. https://doi.org/10.30888/2709-2267.2023-19-01-002