ONLINE GAME BASED ON SERVER-AUTHORITATIVE ARCHITECTURE
DOI:
https://doi.org/10.30888/2709-2267.2023-19-01-002Keywords:
game, online game, architecture, authoritative server, network, client, server, user, player, cheating, session, Unity, Netcode, C#.Abstract
The purpose of developing an online game based on Server-Authoritative architecture is to improve the quality of the game process and reduce the vulnerability to the possibility of game cheating. The following were used to implement the system: Unity EngMetrics
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Published
2023-07-30
How to Cite
Chykrii, A. (2023). ONLINE GAME BASED ON SERVER-AUTHORITATIVE ARCHITECTURE. Sworld-Us Conference Proceedings, 1(usc19-01), 11–18. https://doi.org/10.30888/2709-2267.2023-19-01-002
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Copyright (c) 2023 Authors
This work is licensed under a Creative Commons Attribution 4.0 International License.