ГЕЙМІФІКАЦІЯ ТА МОТИВАЦІЯ: ТРАНСФОРМАЦІЯ НАВЧАННЯ В ЦИФРОВОМУ УНІВЕРСИТЕТІ

Автор(и)

DOI:

https://doi.org/10.30890/2709-1783.2025-41-00-022

Ключові слова:

gamification, motivation, digital learning, higher education, engagement, pedagogy, learning transformation.

Анотація

The article examines the influence of gamification on student motivation and engagement within the context of digital higher education. The theoretical basis is the Self-Determination Theory (SDT), which explains how gamified elements address students’ ne

Посилання

Deci, E. L., & Ryan, R. M. (2009). The “What” and “Why” of Goal Pursuits: Human Needs and the Self-Determination of Behavior. Psychological Inquiry, 11(4), 227-268. URL: https://doi.org/10.1207/S15327965PLI1104_01

Dichev, C., & Dicheva, D. (2017). Gamifying Education: What is Known, What is Believed and What Remains Uncertain. International Journal of Educational Technology in Higher Education, 14(9). URL: https://doi.org/10.1186/s41239-017-0042-5

Hamari, J., Koivisto, J., & Sarsa, H. (2014). Does Gamification Work? – A Literature Review of Empirical Studies on Gamification. Proceedings of the 47th Hawaii International Conference on System Sciences. URL: DOI: https://doi.org/10.1109/HICSS.2014.377

Buckley, P., & Doyle, E. (2016). Gamification and Student Motivation. Interactive Learning Environments, 24(6), 1162-1175. URL: https://doi.org/10.1080/10494820.2014.964263

Makhovych, T. (2024). Gamification in Higher Education: Challenges and Opportunities. Kyiv National University of Technologies and Design, Ukraine, 26-50. URL: https://er.knutd.edu.ua/bitstream/123456789/27052/1/Makhovych_2024_GAMIFICATION.pdf

Опубліковано

2025-10-30

Як цитувати

Мудрий, Я., & Мудра, О. (2025). ГЕЙМІФІКАЦІЯ ТА МОТИВАЦІЯ: ТРАНСФОРМАЦІЯ НАВЧАННЯ В ЦИФРОВОМУ УНІВЕРСИТЕТІ. SWorld-Ger Conference Proceedings, 1(gec41-00), 187–191. https://doi.org/10.30890/2709-1783.2025-41-00-022