THE USE OF GAMIFICATION IN TEACHING SUBJECTS IN THE SPECIALTY "WATER BIORESOURCES AND AQUACULTURE"
DOI:
https://doi.org/10.30890/2709-1783.2024-36-00-022Keywords:
gamification, digital tools, education, water bioresources and aquacultureAbstract
The use of digital game-based learning tools is significantly increasing due to the growing transition to virtual learning and the opportunities to acquire practical skills in artificial conditions. The research methodology is a literature review of existReferences
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